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Devlog
Many Fixes, Issos
May 04, 2024
by
formationtactics
a large number of gameplay fixes, especially around charges and combat, so individual units may move a bit more rationally in combat, still a long way to go on those though, also some UI edits and I a...
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AITypes, coordinator fixes
April 22, 2024
by
formationtactics
added a new aitype dropdown on unit selection page with aggressive and defensive ai options, in addition to default which is existing ai. made various fixes to the visuals of pike and spearmen combat...
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Screen Edge move, minor ai fixes
April 21, 2024
by
formationtactics
minor ai fixes and screen edge move/rotate camera...
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Various UI Tweaks, misc
April 21, 2024
by
formationtactics
various tweaks to ui font size, colors, and so on, in unit cards and tooltips, lots of small gameplay fixes and AI improvements, various small visual fixes...
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Raphia
April 16, 2024
by
formationtactics
added first historical battle, raphia, with appropriate ai changes, and added main menu as well for selecting custom vs historical battle, other various minor code fixes...
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Misc
April 12, 2024
by
formationtactics
lots of minor fixes, some unit speed changes, added an optional hard difficulty (just adds 2-4 more units depending on army size to enemy ai), some fixes to erroneous movements, increased line shift d...
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Build 89 Experimental
April 10, 2024
by
formationtactics
Build 89 is an experimental build that reduces unit sizes to about 70% of what they were (all taken from width, so they are more square now) but doubles the number of units (currently just doubles wha...
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Seleucid, Ptolemaic, Macedonian, Achaemenid, Antigonid, Greaco-Bactrian, Graeco-Indian, Lysimachid, Pyrrhic (two)
April 07, 2024
by
formationtactics
added the above hellenistic lists (removing the old generic "Hellenistic" list) along with a few new units for them, especially iranian style cavalry of various kinds (bow/jav, light/nonlight, amored/...
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Macedonian Visuals
April 02, 2024
by
formationtactics
1
added macedonian visuals for average and veteran pikemen, macedonian and later hellenistic, hypaspists, companion cav, prodromoi, thracians w/ romphaia, new macedon list nd updated old hellenic list v...
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Carthage Visuals
April 01, 2024
by
formationtactics
1
added Carthaginian visuals for libyan spearmen and spearmen veterans, poeni cavalry and veterans, phoenician foot, etc...and split carthage list into early and late and made many edits also various co...
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Greeks
March 30, 2024
by
formationtactics
added units and army lists for ancient greek city states including sparta, athens, thebes, thessaly, syracuse, phokis, aetolia and also updates to visuals from other lists with greek units, especially...
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Italian Armies, Slave Revolt
March 21, 2024
by
formationtactics
1
added samnite, umbrian, apulian, tarentine and italian tribes armies, and also spartacus slave revolt, added samnite and italian foot and vet foot, italian armored cavalry and vets, italian light cav,...
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Marian and Polybian Roman Visuals
March 20, 2024
by
formationtactics
1
added correct visuals for marian and polybian roman, plus numidian horse...
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Imperial Roman Visuals
March 19, 2024
by
formationtactics
legions, praetorians, raw legions, mediocre legions, legion cav, legion veteran cav, auxiliary spears and swords, roman javelinmen and archers and armored archers, added concept of elite units (praeto...
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Italian, Pavise, Legion Visuals
March 16, 2024
by
formationtactics
added pavise shield crossbow/spear unit, added italian list, started implementing proper roman visuals (currently just imperial roman veteran legion), various small fixes...
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Allies, various
March 13, 2024
by
formationtactics
added allies system where some factions can optionally choose an ally nation that replaces 2/4/6 dropdowns on s/m/l size (highlighted green) with that factions nations. Currently, only Romans have thi...
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Various, Crossbow improvement
March 10, 2024
by
formationtactics
1
various fixes to gameplay, correcting some charge/combat bugs, improved crossbowman models and animations...
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Various Bug Fixes
March 02, 2024
by
formationtactics
1
mitigated deseelct bug, ai changes for majority shooters army for calcing when fully engaged, change to move to attack for ai, greatly decrease immediate to charge manual charge command range (basical...
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Serbian
February 25, 2024
by
formationtactics
Added serbian army, armored bow lancers, and various small fixes...
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Lithuanian
February 24, 2024
by
formationtactics
added lithuanian army, and light/non light lithuanian javelin horse unit for it, added that unit as aux/merc for a few factions like teutonic order and polish, fixed a serious ai bug for ai vs player...
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Anglo-Irish, Wendish, UI
February 24, 2024
by
formationtactics
added Anglo Irish and Wendish lists, added 3 varieties of baltic foot, upated some of the UI including font, banners and unit card sprites, fixed some bugs with selection, other minor fixes, updated t...
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Scots Islesmen/Highlanders, Scandinavian, Taifa
February 22, 2024
by
formationtactics
scots islanders, Taifa Andalusian, Scandinavian lists, associated units like highlanders and islemen, added ribaudes units to a few lists and edited German list, revision to pikemen making medieval pi...
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Combat Log
February 18, 2024
by
formationtactics
added combat log and also now manual available in game filter factions by era fixed some bugs with goad charging direction and erroneious movement various other fixes...
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Crossbows
February 16, 2024
by
formationtactics
add light and non-light crossbowmen units to various factions, some other bug fixes and minor improvements...
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Feudal Armies
February 15, 2024
by
formationtactics
added many feudal armies like medieval english, spanish, german, hungarian, polish, irish, low countries, and new units like irish foot, galloglaich, massed javelinmen, etc...
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Arab Army, Slingers
February 14, 2024
by
formationtactics
1
Added Arab army, slinger units, and many small edits and bug fixes...
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Armenians
February 11, 2024
by
formationtactics
Added Armenian faction, changed Parthian list a bit (more cata), a few important bug fixes, increased max number of groups from 4 to 6 (Shift + # while units selected to make group), fixed cata visual...
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Cataphracts, Parthians
February 10, 2024
by
formationtactics
added cataphracts and a new parthian list, also hellenistic and byzantine lists got cataphracts (latter gets clibanarii that can shoot) also some bug fixes with overlapping units going into and then b...
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Unit Selection Improvements
February 07, 2024
by
formationtactics
can shift select multiple unit cards in a row, grouping units (shift +#) puts their cards together, selected units have much better and more visible highlights and also their flags increase in size an...
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Picts, bugs
February 05, 2024
by
formationtactics
added pictish army and medium pikemen significant bug fixes to combat issues leaving units stuck in receiving charge alone or stuck not able to move after a charge being interrupted some edits to gall...
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New Map, Anglo-Saxon, Viking, Anglo-Norman, Norman armies
February 04, 2024
by
formationtactics
added new map and ai improvements including map preview added anglo saxon, viking and anglo norman armies and changed norman army some edits to other lists various bug fixes and some rebalancing, espe...
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Rus, Elephant Models
February 03, 2024
by
formationtactics
mostly lots of bug fixes and reformatting of some of the major bits of code, the game should player much more smoothly now and have fewer bugs. I also added a Rus faction and new models for the elepha...
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UI Update + Marian Roman
January 29, 2024
by
formationtactics
added marian roman faction and made some other faction unit list edits, changed over to some more historical unit names UI update with new visuals for buttons, cards, dropdowns, banners, etc...just ne...
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Barbarians
January 29, 2024
by
formationtactics
broke the barbarians list down into gallic, germanic, iberian and galatian most of the work with this update though went into bug fixing, especially around charges, pursuits, charge interrupts, routin...
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Polybian Romans, movement fixes
January 26, 2024
by
formationtactics
many significant improvements to basic movement, pathfinding, facing, anarchy charges, evades, routs, etc...to fix up many small issues with movement. Still a long way to go, but much improved on this...
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Capetians and Tudors
January 24, 2024
by
formationtactics
added French and English style factions, Capetians and Tudors added knights and disciplined medium infantry and longbowmen units, and code for longbowmen and knights and their POA changes lots of edit...
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Bug Fixes and UI
January 23, 2024
by
formationtactics
fixed a lot of bug fixes with basic movement as well as some visuals and animations changed the size and arrangement of UI on the unit selection page so it's much more readable...
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Longobards
January 22, 2024
by
formationtactics
many random bug fixes, especially overhauling the state system and evade/rout/pursuit code many ui fixes especially to unit cards added lombard style faction...
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Imperials
January 20, 2024
by
formationtactics
added imperials faction, mounted javelinmen, new javelin animations for foot jav and javelin impact foot, added armored impact foot units various fixes to unit collider code, changed bowmen rows, adde...
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Tagmata
January 18, 2024
by
formationtactics
added new faction, Tagmata, byzantine style bow lancers and armored horse archers and skutatoi added whole new unit type, skutatoi, where the front ranks hold spears and the rear shoot, half shooting...
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Major Bug Fixes
January 18, 2024
by
formationtactics
many rewrites to major combat code to fix bugs with erroneous movement, incorrect or missed charges, units stuck in idle or charging. Improved pursuit/rout/evade movement and appearance a bit, improve...
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Multiple Pathing fixes
January 16, 2024
by
formationtactics
fixed multiple pathing issues caused by unit colliders and combat nav mesh carvers left in scene or not activating properly so units should path around combats a bit better fixed up unit cards a bit m...
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UI Updates
January 15, 2024
by
formationtactics
updated unit selection page to have a manual popup, added improved text and size to more buttons, added unit type coloration to buttons and ordered them by type, added alt + control to show all curren...
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Polish
January 13, 2024
by
formationtactics
added Polish faction (The Duchy) plus many random improvements including fixing many of the bugs with erroneous movement, especially for ranged troops and generals, that plagued the game for a long ti...
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More Factions
January 11, 2024
by
formationtactics
Added an indian bowmen/elephants factions, added veteran, armored elephants units, added protected medium swordsmen, lots of various bug fixes and pathfinding improvements...
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Elephants
January 09, 2024
by
formationtactics
added elephants to mercenaries and empire factions, made some army list adjustments, fixed various bugs...
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New Factions
January 08, 2024
by
formationtactics
added new factions including Highlanders and the Caliphate, bug fixes, and some unit size/facing width adjustments, especially for warband and pikemen...
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New Factions + Pikes
January 07, 2024
by
formationtactics
added pikes, impact foot, armored spears and cav, veteran units of a few kinds with banner visual, barbarian bowmen visuals, added the empire (hellenistic) and the mercenaries (carthaginian) and woods...
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Movement Bug Fixes
January 05, 2024
by
formationtactics
fixed a lot of very persistent issues with movement due to some time scale and path movement unit offset issues...
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New Faction and Map
January 04, 2024
by
formationtactics
added Pirates, an Illyrian style medium foot spears faction, and a new map with more rough terrain/woods on one half of it. also lots of bug fixes and various small improvements...
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Various
January 03, 2024
by
formationtactics
more bug fixes, especially with stuck units, more ai fixes adjacency fixes, tooltip widened, score change to percent, envelope icon if courier enroute, and state text red if unit uncommandable to make...
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Sound etc...
January 03, 2024
by
formationtactics
added some very basic sounds (need lots of work) and various bug fixes especially to movement and combat. two hander units, updated cursors and significantly overhauled AI so that they can sort of mov...
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A few new units
December 30, 2023
by
formationtactics
been a long time since an update, had a few weeks to work on this over break so I fixed a few bugs and added some new units (two handers, javelinmen, bow-lancers) and skins so no more clone units...
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More units, models, various fixes
February 20, 2023
by
formationtactics
horse archers and light horse archers, mixed appearance models for warband and nomad horse archers and spearmen, various fixes, including starting to fix the somewhat broken pursuit mechanics, more co...
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Various improvements
February 15, 2023
by
formationtactics
...to flanks and some bug fixes, just making things a bit easier to control and fixing some issues with nav-ing around to combat positions...
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Test Mixed models within unit, Pathfinding
February 13, 2023
by
formationtactics
added first unit with mixed appearance within the unit. It is the horse archer unit, and has a handful of heads, bodies, and legs that can be swapped out. It also swaps between a bow and sword for sho...
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Unit Selection
February 10, 2023
by
formationtactics
I made a few tweaks, bug fixes, and additions to combat in this build, but mostly I completely overhauled how factions/units/unit types/soldier prototypes etc...were organized, using scriptable object...
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Deployment zones etc...
February 07, 2023
by
formationtactics
deployment zones dying commander better click unit collider max anarchy charge changes poa, cohesion, and tooltip changes fragmented unit state banner fixes on concealment goad shooting changes got ri...
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Topo map
February 05, 2023
by
formationtactics
topographical map, various combat fixes...
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Concealment etc...
February 02, 2023
by
formationtactics
added concealment and visibility mechanics must have los to a unit and have it be within sight range for it to appear visible los can be blocked by hills or other units units in concealment, ie in the...
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Quick Fix
January 28, 2023
by
formationtactics
a few quick bug and balance type fixes to build 19 to make it more playable...
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POA/Cohesion/Combat/Tooltip overhaul
January 28, 2023
by
formationtactics
this is a very significant overhaul of a lot of basic systems. The combat coordination and appearance have changed to make units keep formation in combat better, if at the cost of seeming a bit stiff...
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Performance, Bigger Map
January 25, 2023
by
formationtactics
Very substantial performance improvement, even with bigger map and more units (18 per side now). Improvements to combat coordination...
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combat coordination, couriers, javelin updates, etc...
January 24, 2023
by
formationtactics
courier movemnt combat coordination and throwing spears throwing spear cavalry coordination toggle run button color recoil edits formed movement edits run and throw javelin animations and code minor p...
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Unit Tactical Overlay, Tooltips, Coordination Improvements, Banner Rotate, etc...
January 23, 2023
by
formationtactics
added projector unit overlay on zoom out substantial fixes to combat coordination and outcome resolving and line-shifting lots more info in tooltips placeholder improvements and direction arrow on giv...
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Cohesion checks, warband, waypoints, tooltips, performance
January 22, 2023
by
formationtactics
cohesion checks on units routing warband units better waypoints, showing both current and pending courier orders, and easier to toggle ai edits edits to combat resolution and tooltip ui improved unit...
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Added Tooltips, Improved Performance, fixed bugs
January 21, 2023
by
formationtactics
greatly improved performance of units both while moving and in combat, fixed many random bugs, made combat/issuing commands easier to understand with longer manual charge ranges and informative toolti...
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Added line shift modes, various fixes
January 19, 2023
by
formationtactics
added buttons for changing line shift mode, where if a unit is able to, they can, on wining a round of combat, elect to choose to hold their place (guard), push forward further (pushback), fall backwa...
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Increased Unit Scale, Added overlays
January 17, 2023
by
formationtactics
added overlays for projectile, command and anarchy charge range, increased soldier size, increased number of units but they have fewer men each, did some optimizations but is still a bit slow at its h...
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Optimization improvements
January 15, 2023
by
formationtactics
some further optimizing of the game, lots of small fixes to gameplay issues, minor changes to ai and ui...
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New Units and Map
January 13, 2023
by
formationtactics
map increased in size, number of units on map increased, added bowmen, medium foot and cavalry (evading unlike the lancers). Fixed lots of bugs and weird issues across the board with formation movemen...
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General Improvements
January 10, 2023
by
formationtactics
general improvements to unit movement and lining up attacks, fixing many bugs, fixing animations, ai tweaks, etc...generally much more playable...
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Bigger map, More fixes, improved UI
January 09, 2023
by
formationtactics
better, larger map, more units, lots of bug fixes, better UI inputs, toggle UI off, new gameplay video...
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Improved Map + AI
January 08, 2023
by
formationtactics
Added basic AI, you only control blue side now. Map improved a bit, has disordering terrain and area you can pursue out to but only be commanded back from instead of smashing up against edge. Various...
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Bug Fixes and Map
January 07, 2023
by
formationtactics
#terrain
Some optimizations, lots of bug fixes around unit movement, animating, combat, flank charges and so on. Low poly map to have something better to look at. Fixes to shooting over units that are lower...
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